Banished cheats add more citizens1/27/2024 ![]() Pros will build strips of land across lakes, with buildings on either side of the strip and a road down the middle, and bam, you fit like 50 fishing buildings on one lake.Ħ) Farms sizes: Some try hard somewhere with an over-priced math degree and too much time on their hands calculated the most efficient farm size is something like 11x11 for 2 educated and tooled citizens. Noobs will make lake borders straight as to fit more water-front buildings. You can totally "block" part of the trading river instead of building bridges, lazy butt, and the trader will just keep rowing down the river through the new strip of land.ĥ) Lakes: Same as number 4, certain mods only, if you can raise up lake beds you have enabled easy mode. The old person is kicked out and has to go live elsewhere, while a happy new, fertile, couple moves in.ģ) Markets: Markets are just an exploit, build them.Ĥ) Trading Rivers: This is a conditional exploit, it assumes you have mods installed that allow to manipulate some aspects of terrain. Demolishing houses don't seem to count as flammable?Ģ) Women live longer than men: Not in game actually, but remember that one old fogie who lost their spouse 20 years ago and has kept their house in their grubby hands without producing any "new citizens"? Schedule the house for demo, then undo it. Works better if you fire all your builders at the same time. Solution when a fire starts in the center? Schedule for demolition every house around the burning one. thriving metropolis with lots of building packed together. Jeez, dead thread, i know, but i think there's a couple tips i can offer which may or may not count as cheats, or exploits.ġ) Fires: Super problematic, especially if you'd forgotten wells like me and you've built a. Whereas a cheatcode tends to be a modifier (Bonus food, resources, etc.) and of course there were instant-win codes in some games but you'd pick n choose ) Required? No, but it would be interesting for those who aren't wanting it quite as hardcore, but of course they do have mods now but many are gamebreaking. ![]() 'SwordsToPlowshares' instantly obtain a number of better tools. 'lostyouth', all children are instantly made into adults. In the case of this game, perhaps something like 'streetsmart' = any adults become educated. ![]() Because the defender would be able to replenish units very quickly while yours would still have travel time to get there. Starcraft had 'breathe deep' for some vespene gas, 'the gathering' which removed mana costs from abilities, or if you wanted an interesting change you could punch in 'operation cwal' to increase build speed, however it affected your enemies as well Attacking was tricky and defending was easier. Though they've been left out of many games nowadays which makes sense for multiplayer games, but in the case of single player games where it has no effect on other people at all? Odd that they've been phased out of many games. ![]() crazy concept.)Īge of Empires could allow something as simple as a little more of a specific resource (Coinage for gold for example), cause catapults to fire cows if facing two directions, and supermen if facing the other directions, or something crazy like releasing crazy babies riding tricycles and wielding shotguns into the middle ages. Gamesharks, cheat code books, and other guides were widespread in the days before the internet and being able to look up videos showing exactly how to do something. Or a thing to enable something for a time to get past a particular point, then disable them to continue on. Ways to make the game interesting, completely broken, or spice it up after you've played it too long. Codes, Cheats or debug-modes have been a staple of single player games since shortly after their beginings of gaming.
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